![]() ![]() ![]() ![]() True = The fog will be effected by wind (for no wind effect: false)Ģ = Windstrength (acts only when the wind effect is 'true')Ģ.1 = Random-direction-period(in seconds) (acts only when the wind effect is 'true')Ġ.1 = Random-direction-intensity (acts only when the wind effect is 'true')Ĥ,6,0 = Move-direction-speed (x,y,z) - same effect as wind, but constant and adjustable(acts only when the wind effect is 'false')ģ.5 = Stardaytime (the fog will spawn when the ingametime is 03:30)ġ7.5 = Enddaytime (the fog will spawn when the ingametime is 17:30) 0.3 = Height of clouds (must be a bit below the ground to look realistic) If the unit/building was destroyed/died or the marker was deleted, the script will exit automatically! L1 = name of unit (use "" for markers and when you on a multiplayer session only want to set the fog around the player: run the script once! with 'Player' (not 'this' and not 'name of the unit/object'!!!), example: null=[Player,200,10. Dokuments/ArmA 2 Other Profiles/Nickname/missions/misisonsname and copy the script into the folder.Įxample: null= execFSM "Fog.fsm" Open the editor, create a new unit/object and put the example into the init of the unit, after that save the mission. ![]()
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